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Jacob's Janker

This +2 short sword has a black metal hilt and a dark blue blade. The weapon is sentient (Unaligned, Int: 10, Wis 10, Chr 10) and communicates with its owner telepathically. The weapon has the thrown skill. When thrown it does it’s normal damage as piercing damage, plus an additional 2d6, plus the wielder’s strength bonus if applicable (there cannot be a minus to damage) The short sword must then be retrieved, because it has no means of returning on its own.

When attacking from behind a target, the weapon does an additional 2d6 force damage, which does stack with sneak attack and thrown damage.

Once a day the sword can cast the following spells:

Dark as Night: A 15 foot radius is dropped by two light levels for ten rounds.

Annoying Distraction: The struck target must make a Constitution save (DC 15) or sneeze ten times in the next round. It interrupts spell casting and gives the target a -4 on its rolls. The target does not need to be physically capable of sneezing. Creatures that can’t sneeze are similarly distracted.

Second sight: For the next five rounds the wielder has both blindsight and tremor sense.

Treasure Trailer: A 10 foot diameter floating disk that can hold up to 100 pounds follows five feet behind the caster for two hours. It hovers no more than five feet about the ground. The disk is not entirely on the Prime Material Plane, so can pass through obstacles in order to keep following the caster. This extra-planar ability also makes it so that only the holder can remove items from the disk. Once the spell expires, the cargo will fall to the nearest available ground.

  • This item was created as part of the 5th Edition Dungeons and Dragons play test. It may or may not conform with the Pathfinder Roleplaying Game Rules, but it is our intent to convert it before publication.